PC游戏中图形用户界面(GUI)设计
北京师范大学
论文题目PC游戏中的图形用户界面(GUI)设计
姓    名                   
茫茫人海走到一起算不算缘分
院    系 
专    业    计算机科学与技术   
年    级                 
学    号           
指导老师               
2010年11月28日
PC游戏中的图形用户界面(GUI)设计
——浅析网页游戏中的图形用户界面设计
摘要
论文介绍了主流的网页游戏界面设计的特点,根据人机界面设计的原理,综合网页界面设计和游戏界面设计的各自特点浅谈网页游戏界面设计的原则、方法、流程,并应用于实际开发中来指导网页游戏的界面设计。
论文主要阐述了人机界面设计的基本原理,包括界面设计原理,认知心理学和视觉习惯基
础理论,具体分析以上要素在网页游戏界面设计中的作用。根据人机界面设计基本原理,即符合用户需要的“简单、自然、友好、一致”界面设计基本原则的基础上,结合网页界面设计的原则和游戏界面设计原则三方面综合分析得出网页游戏界面设计的原则。
根据先前得出的设计原则来 作为对网页游戏具体评价的依据来进行设计功能和设计效果评价。用论文所得出的原则和方法来对网页游戏界面进行指导和规范设计后,较原版本游戏用户更加认可,有更好的满意度。是的确符合以用户为中心的界面设计理论,是可以用来指导未来的网页游戏的界面设计。
关键词:    网页游戏,人机界面设计,游戏界面设计
GRAPHICAL USER INTERFACE DESIGN OF THE PC GAME
——ANALYSIS ON GRAPHICAL USER INTERFACE DESIGN OF THE WEBGAME
ABSTRACT
User Interface which as a bridge between WebGame and user has great difference with o
ther games in interface design. This paper first introduced and anatomized the doctrine of WebGame and Human-Computer Interaction technology. Then presents our research work: the principal, method and workflow which can serve as a guide for future Graphic UI design.
WebGame is one of Online Gaming which made with web page programming language such as JAVA, ASP and ActiveX. Game player can play it in web browser directly and do not need download and install any client software in their PC. Along with the internet technology unceasing development, WebGame get a rapid development over the past few years and will be likely to replace traditional online games in the future. Recently, the industry of Game regards browser as a virtual operating system, which makes the prospect of web game even better.
We hope that principles and method which we concluded is effective and valid and we also hope it can guide the future of interface design in WebGame. Finally, we have applied principles and method which we concluded to WebGame interface development and validate it is correct and scientific using User monitoring and user survey method.
Keywords: WebGame, Interface Design, Game Interface Design
1 绪论·················································  1
口腔医学技术是学什么的1.1 论文的选题背景及意义·································· 1
1.1.1 背景知识···························································    1
1. 无端网游蓝大海的传说 优酷··························································    1
2. 游戏界面设计······················································    2
1.1.2 论题研究目的与现实意义···········································    2
1. 目的仙剑98攻略·······························································    3
2. 研究的意义························································    8
秋季的诗句1.2 本文的主要工作及结构·································  9
2 界面设计理论基础····································  10
2.1 人机界面设计理论····································  10
2.1.1 人机界面的概念····················································  10

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