具体该法:
1.运行WEB—sever ,2.打开n8数据库。然后打开world-item_template表。然后选中class,点上面的排序,我们主要要筛选出0的物品,也就是消耗品。然后向下拉到 药水 。这个选项。再往右面拉,到spellid_1这个列名,记下他的数值,然后重新到矮人烈酒这个选项。再往右拉 也是到spellid_1 这个格里面 把里面的数值改为刚刚记下的 药水的spellid_1数值。好了 现在重启服务器,进游戏里面 ,买矮人烈酒。 狂喝 无cd,,效果就是药水。。。哥玩的不是wow、哥玩的是传奇。。(其他改法就象上面 大家发挥想象吧。。)
下面顺便附带item_template表的翻译:MaNgoS item_template表详解
2007-05-19 12:22
entry:
This is the unique ID of an Item.(物品唯一的编号)
class:
Defines the class of an item.(定义物品的分类)
Item classes://物品分类如下
0 = Consumable//消费品
1 = Container//容器
2 = Weapon//武器
4 = Armor//防具
5 = Reagent//试剂
6 = Projectile//弹药
7 = Trade Goods//交易物品
9 = Recipe//配方
11 = Quiver//箭袋
12 = Quest//任务物品
13 = Key//钥匙
14 = Permanent (OBSOLETE)
15 = Miscellaneous
subclass:
If "class" is "2" = Weapon//如果物品"class" 是 "2" = 武器
Item subclasses are: //则物品的subclasses分为:
0 = Axe (One Handed)//斧(单手)
1 = Axe (Two Handed)//斧(双手)
2 = Bow//弓
3 = Rifle//
4 = Mace (One Handed Mace)//狼牙棒(单手)
5 = Mace (Two Handed Mace)//狼牙棒(双手)
6 = Polearm//长柄武器
7 = Sword (One Handed Sword)//剑(单手)
8 = Sword (Two Handed Sword)//剑(双手)
10 = Staff//法杖(有点不确定)
11 = Exotic (One Handed)
12 = Exotic (Two Handed)
13 = Fist Weapon//拳套
14 = Miscellaneous Weapon (Blacksmith Hammer, Mining Pick, etc.)//其他武器(铁匠锤,鹤嘴锄等)
15 = Dagger//匕首
16 = Thrown//投掷武器
17 = Spear//矛
18 = Crossbow//弩
19 = Wand//魔杖(有点不确定)
20 = Fishing Pole//钓鱼杆
If "class" is "4" = Armor//如果物品"class" 是 "4" = 防具
Item subclasses are://则物品的subclasses分为:
0 = Miscellaneous
1 = Cloth//布甲
2 = Leather//皮甲
3 = Mail//锁甲
4 = Plate//板甲
5 = Buckler (OBSOLETE)//小圆盾
6 = Shield//大盾
If "class" is "6" = Projectile//如果物品"class" 是 "6" = 弹药
Item subclasses are://则物品的subclasses分为:
2 = Arrows//箭
3 = Bullets//子弹
If "class" is "7" = Trade Goods//如果物品"class" 是 "7" = 交易物品
Item subclasses are://则物品的subclasses分为:
0 = Trade Goods//贸易货物
1 = Parts//零件
2 = Explosives//
3 = Devices//装置
If "class" is "9" = Recipe//如果物品"class" 是 "9" = 配方
Item subclasses are://则物品的subclasses分为:
0 = Book//书
1 = Pattern (Leatherworking)//图样(皮革加工)
2 = Pattern (Tailoring)//图样(裁缝)
3 = Schematic (Engineering)/
/结构图(工程学)
4 = Plans (Blacksmithing)//设计图(铁匠)
5 = Recipe (Cooking)//配方(烹饪)
6 = Recipe (Alchemy)//配方(练金术)
7 = Manual (First Aid)//手册(急救)
8 = Formula (Enchanting)//公式()
9 = ? (Fishing)//?(钓鱼)
If "class" is "11" = Quiver//如果物品"class" 是 "11" = 箭袋
Item subclasses are://则物品的subclasses分为:
2 = Quiver (Arrows)//弓箭袋
3 = Ammo Pouch (Bullets)//子弹袋
If "class" is "13" = Key//如果物品"class" 是 "13" = 钥匙
Item subclasses are://则物品的subclasses分为:
0 = Key//钥匙
1 = Lockpick工具
name://物品名称
name2:
name3:
name4://物品名称
displayid://物品使用的模型编码
Quality://物品的品质
The overall quality of an item.(物品的所有品质等级)
0 = Grey Poor//灰 粗糙的
1 = White Common//白 普通的
2 = Green Uncommon//绿 精致的
3 = Blue Rare//蓝 稀有的
4 = Purple Epic//紫 诗史的
5 = Orange Legendary//橙 传说的
6 = Red Artifact//红 人造的?逆天的?搞不懂
Flags://标记
Type of an item.//物品的类型
2 = Conjured
4 = Unique (?)
16 = Shield (?)
32 = Totem//徽章
上海游玩景点64 = Mount
128 =
[10515]
256 = Wand//魔杖
512 = Ribboned Wrapping Paper (?!)//带缎带的包装盒
1024 = Essence (?)
2048 =
4096 =
8192 = Guild Charter
[5863]
16384 =
[15790]
[16189]
32768 = PvP Reward Item (Field Marshal's items for example)
BuyPrice?//买入价格
:
Price that someone can buy this item for in copper.
SellPrice?//卖出价格
:
How much a vendor will buy this item for from the player. If omitted, the item will sell for nothing (No sell price)
InventoryType?//装备位置类型(物品能被装备在哪)
:
Where an item can be equipped.
1 = Head//头部
2 = Neck//颈部(项链)
3 = Shoulder//肩部
4 = Shirt//衬衫
5 = Chest//胸部
6 = Waist (Belt)//腰部
7 = Legs (Pants)//腿部
8 = Feet (Boots)//脚部
9 = Wrists (Bracers)//腕部
10 = Hands (Gloves)//手部
11 = Finger (Ring)//指部(戒指)
12 = Trinket//小装饰品
13 = One Hand//单手
14 = Off Hand (includes Shield)//徒手(带盾)
15 = Bow//弓
16 = Back//背部
17 = Two Hand//双手
18 = Bag (incl. Quivers)//包包
19 = Tabard
20 = Robe//长袍
21 = Main Hand//主手
22 = Off Hand (Misc Items)//徒手(其他)
23 = Tome//书卷
24 = Ammunition//弹药
25 = Thrown//投掷武器
26 = Gun//械
AllowableClass?装备类别(能够使用该物品的职业)
:
Game classes that can use this item.
001 = Warrior//战士
002 = Paladin//圣骑士
004 = Hunter//猎人
008 = Rogue//盗贼
010 = Priest//牧师
020 = FUTURE_1
040 = Shaman//萨满
080 = Mage//法师
100 = Warlock//术士
200 = FUTURE_2
400 = Druid//德鲁依
AllowableRace?装备种族(能够使用该装备的种族)
:
Races which can use this item.
01 = Human//人类
02 = Orc//兽人
04 = Dwarf//矮人
08 = Night Elf//暗夜精灵
10 = Undead//亡灵
20 = Tauren//牛头人
40 = Gnome//侏儒
80 = Troll//巨魔
100 =Goblin//火精灵??
ItemLevel?//物品等级
:
Item base level.//物品的基本等级
RequiredLevel?//所须等级
:
Minimum level to use/equip this item.//使用或装备该物品的最低等级
RequiredSkill?//所须技能
:
Skill required to use this item.//使用该物品所需的技能
RequiredSkillRank?//所需技能熟练度
:
Minimum proficiency in skill to use this item.//使用该物品所需的最低熟练度
requiredspell://所需法术
Player must know this spell to use the item.//玩家使用该物品所必须学会的法术
requiredhonorrank://所需荣誉值
The PvP Honor rank required to use this item.//使用该物品所需的PVP荣誉值
RequiredCityRank?
公司年会歌曲推荐:
和平精英灵敏度怎么调最稳RequiredReputationFaction?
:
RequiredReputationRank?
:
maxcount://最大数量
Maximum number of this item that the player can have.//玩家持有该物品的最大数量
stackable://能否叠加
The amount of this item that a player can carry in the same slot.//玩家所持有物品的叠加数量
ContainerSlots?//容器孔位
:
Number of slots that this bag holds.//包包保存的孔位编码
stat_type1:
stat_value1:
stat_type2:
stat_value2:
stat_type3:
stat_value3:
stat_type4:初中数学手抄报
stat_value4:
stat_type5:
stat_value5:
stat_type6:
stat_value6:
stat_type7:
stat_value7:
stat_type8:
stat_value8:
stat_type9:
stat_value9:
stat_type10:
stat_value10:
dmg_min1:
dmg_max1:
dmg_type1:
dmg_min2:
dmg_max2:
dmg_type2:
dmg_min3:
dmg_max3:
dmg_type3:
dmg_min4:
dmg_max4:
dmg_type4:
dmg_min5:
dmg_max5:
dmg_type5:
armor://护甲
Armor for this item.//该物品的护甲数值
holy_res://神圣抗性
Holy resistance.
fire_res://火系抗性
Fire resistance.
nature_res://自然抗性
Nature resistance.
frost_res://冰系抗性
Frost resistance.
shadow_res://暗影抗性
Shadow resistance.
arcane_res://奥术抗性
Arcane resistance.
噗是什么意思delay://延迟(攻击的延时数值)
Time in milliseconds between hits.
ammo_type://弹药类型(该武器所需的弹药类型)
The type of ammunition this weapon requires.
2 = Arrows//箭
3 = Bullets//子弹
spellid_1:
spelltrigger_1:
spellcharges_1:
spellcooldown_1:
spellcategory_1:
spellcategorycooldown_1:
spellid_2:
spelltrigger_2:
spellcharges_2:
spellcooldown_2:
spellcategory_2:
spellcategorycooldown_2:
spellid_3:
spelltrigger_3:
spellcharges_3:
spellcooldown_3:
spellcategory_3:
spellcategorycooldown_3:
spellid_4:
spelltrigger_4:
spellcharges_4:
spellcooldown_4:
spellcategory_4:
spellcategorycooldown_4:
spellid_5:
spelltrigger_5:
spellcharges_5:
spellcooldown_5:
spellcategory_5:
spellcategorycooldown_5:
bonding://物品绑定类型
1 = Binds when Picked Up//拥有后绑定
2 = Binds when Equipped//装备后绑定
3 = Binds when Used//使用后绑定
4 = Quest Item//非绑定?
description://物品描述(该物品的简要描述,游戏中以橙字体在物品底部出现)
Brief d
escription of this item, appears in orange at the bottom of an item label ingame.
PageText?//页面正文
:
ID of a TEXT in the item_page table, the text for a book or letter for example.
The item will have a magnifying glass cursor ingame and will show the pagetext upon rightclicking the item.
LanguageID://语音类型(物品上标记的语言类型)
Language that this item is written in.
1 = Orcish//兽人
2 = Darnassian
3 = Taurahe
6 = Dwarvish
7 = Common
8 = Demonic
9 = Titan
10 = Thelassian
11 = Draconic
12 = Kalimag
13 = Gnomish
14 = Troll
33 = Gutterspeak
(gathered from Languages.dbc)
PageMaterial?//页面背景材质春望 唐 杜甫
:
The background of the page window (and to some extent the font)
1 = Parchment//羊皮纸
2 = Stone//石头
3 = Marble//大理石
4 = Silver//银质的
5 = Bronze//青铜的
(gathered from PageTextMaterial?.dbc)
startquest://物品触发任务的ID
ID of a quest that this item starts.
lockid:
Material://材质(制作物品的原材料,影响物品在移动时发出的响声)
The material the item is made of. Affects the sound that the item makes when moved.
-1 = Consumables (food, reagents, etc.)//消费品(食物,试剂等)
1 = Metal//金属
2 = Wood//木制品
3 = Liquid//液体
4 = Jewelry//珠宝
5 = Chain//链条(指锁甲类的东西)
6 = Plate//钢板(指板甲类的东西)
7 = Cloth//布
8 = Leather//皮革
sheath://物品摆放的位置(如放在后背,在身体侧边等)
1.内域飞行: 点你自己或者要飞行的玩家,然后打 .learn 31700 好了,任何地方都可以飞。280速度的小强,无cd时间。
2.提示GM权限:打开account表,看看自己的用户名id是多少。然后打开account-access表,把里面的id改成你自己的id就ok了。
3.在游戏中心不能飞MC(熔火之心)的问题。。。那是因为你没完成MC门的任务。请飞到黑石塔,然后自己走下去接任务。接了任务如果不想去打,可以直接 .quest complete 任务id (按住shift然后鼠
标点任务) 就可以进了。 (我进了后给虐死了。。以前官服40人给虐,,现在单机2人也给虐,,难道注定要再mc被虐。%>_<%)
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