PS2模拟器PCSX2-官方入门说明书
PCSX2 1.2.0
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Overview新还珠格格当歌词
PCSX2 is a PlayStation 2 emulator for Windows and Linux, started by the same team that brought you PCSX (a Sony PlayStation 1 emulator).
The PCSX2 project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
The project has been running for nearly 10 years now, and since its initial release has grown in compatibility. From initially just being able to run a few public domain demos, its current state enables many games to boot and actually go in game, such as the 'famous' Final Fantasy X, Devil May Cry 3 and God of War. You can always visit the PCSX2 homepage to check the latest compatibility status of games with more than 2000 titles tested.
Following our new release scheme as described here, v1.2.0 is an official, stable release.
What's new in 1.2.0?
Windows
Core:
∙microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others.
∙Fixes to New GIF unit to solve regressions
∙microVU bugs fixed (affecting  Extreme-G Racing and others)
∙CDVD fixes (Impossible Mission now boots)
∙Path 3 arbitration and timing refinements
∙MFIFO fixes for DDR games
∙Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more) ∙Memorycard support improved in many games, now supports PSX memorycards also
∙Multitap support improved greatly
∙Many game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others) ∙VIF Unpack optimizations
∙VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2) ∙Various other game specific fixes in GameDB
∙NVM file creation (if one doesn't exist) now fills in iLink ident. (Age of Empires 2)
SPU2-X:
∙Improved DMA system
∙Fixes to reverb
GSdx:
∙Improved adapter selection for detecting of videocards
∙CLUT (Color LookUp Table) fixes for games such as Disney Golf
∙Texture Offset options added to help improve upscaling artifacts
∙OpenGL mode added (Experimental currently)
∙Various CRC hacks
∙Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18
∙New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated
DEV9ghzdrk:
∙Improved support for Gran Turismo 4 online play
Linux
Core:
∙Support for external patch (pnach) files
OnePad changes:
∙Bugfixes for multiple button presses
∙Bugfixed memory leaks
ZZogl:
∙Added support for MESA drivers
收不到消息怎么回事∙Bump OpenGL requirement to 3.0 with floating texture
重阳节是干什么的?∙Various OpenGL fixes
SPU2-X:
∙Added SDL Backend
Known issues in release 1.2.0
∙GSdx DX9 Hardware mode lacks various features that DX10 mode has.
∙Game database not complete (it's an ongoing WIP).
∙Patches browser is not implemented yet.
∙Interpreters are somewhat unstable
Configuration
A very detailed guide is available on the PCSX2 homepage which is already translated in several languages! You can consult it here.
A shorter quick-start guide has been written by avih which is less detailed but much smaller. Read it here.
List of current hotkeys
F1 -- Saves state into the current slot
F2 -- Changes to the next save slot
Shift+F2 -- Changes to the previous slot
F3 -- Loads state from the current slot
Shift+F3 -- Loads state from the backup slot
F4– Frame Limiter Type (Normal / Off / Value) Shift+F4– Frame skip toggle
F6 -- Toggles the GS window's Aspect Ratio (stretch, 4:3, 16:9)
F8 (also Shift+F8 & Ctrl+Shift+F8) -- Takes a snapshot of the image inside the GS window (saved in snaps folder)
F9 -- Hardware/Software Renderer Toggle for GSdx F10– Toggles logging
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F11 -- Freezes the GS
F12– Toggles Video Capture for GSdx
TAB -- Turbo On / Off toggle
Shift+TAB -- Slow motion toggle  Alt+ENTER– Full screen toggle
ESC -- Pauses the emulation
Ctrl+KP_ADD -- Zooms into the GS window
Ctrl+KP_SUBTRACT -- Zoom out of the GS window  Ctrl+KP_MULTIPLY -- Resets the zoom on the GS window
These shortcuts change the vertical zoom of the image, thus stretching/squishing it:
Alt+Ctrl+KP_ADD -- Stretches the image
Alt+Ctrl+KP_SUBTRACT -- Squishes the image
Alt+Ctrl+KP_MULTIPLY -- Resets the image
These shortcuts move the whole image inside the GS window:
Alt+Ctrl+UP -- Moves the image up
Alt+Ctrl+DOWN -- Moves the image down
Alt+Ctrl+LEFT -- Moves the image left
Alt+Ctrl+RIGHT -- Moves the image right
Alt+Ctrl+KP_DIVIDE -- Re-centers the image
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GSdx-specific keyboard hotkeys
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F5 -- Toggle De-Interlacing Modes
F7– Cycle Pixel Noise modes ( Internal "TV-like" shaders )  INSERT– Toggle Software mipmapping
HOME– Toggle FX shader
PAGE_UP– Toggle FXAA (HW and SW)
DELETE– Toggle Software anti-aliasing (AA1)
Status
PCSX2 has come a long way since its starting point back in 2001. Current features include:
∙Separate recompilers for Emotion Engine (EE) , Vector Unit 0 (VU0) and Vector Unit 1 (VU1).
∙Triple core support, with the Graphics Synthesizer (GS) running on a second thread and the VU1 running on a third thread when MTVU is used
∙Usage of MMX, SSE1, SSE2, SSSE3, and SSE4 extensions.
∙Proper SPU2 emulation featuring Time Scaling and Reverb.
∙Full gamepad support featuring Dual Shock 2, analog controls and even supporting analog movement over keyboard (using some external plugins).
∙Many more :)
Sections that still need work:
∙Dev9, FireWire and USB are all just partially supported.
∙Image Processing Unit (IPU) emulation (which is responsible for the FMV playback) is slow and not completely fixed yet.
∙MIPS cache could be properly implemented, but currently only one title is known to rely on it.
∙The complex timing between PS2 components is an on-going work in progress.
How can you help?
As most of you are aware, the PCSX2 team is working on this project at the expense of their free tim
e and provides it without charge.
If you want to show your appreciation to these people and motivate them, you can donate any amount of money you feel is right to the team’s PayPal account found on the official site.
These funds will be used for the team members to get new, more modern hardware in order to test and debug more efficiently and even implement new features (just like dual core support for example).
If you are a programmer and you are interested in helping the PCSX2 team by making additions or corrections to the code, you are free to browse through the public Github  repository here after taking into account PCSX2 is under the (GPL) v3

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