古代造型元素在日本动漫和游戏角设计中的应用研究
摘要
动漫产业发展到今天已有100年的历史,美国和日本的动漫、游戏产业的发展遥遥领先,并已经形成了完整的产业链,而我国正处在高速发展中。角设计在动漫和游戏在作品中占有重要地位,直接关系到作品的成败。目前将古代造型元素和日本动漫作品结合的理论研究还处于空白阶段。因此,这项研究具有很高的研究价值以及实用意义。
本文通过对多部成功的日本的动漫和游戏作品进行了分析,详细论述了古代造型元素在日本动漫和游戏中的角设计中的应用。文章分为四部分,从文学、神话、艺术、宗教等多个方面的论述、展开研究。通过对日本岛国文化特点的分析、传统浮世绘艺术以及妖怪传说的研究,论述了日本动画、漫画及游戏角设计的特点以及对本土传统造型元素的借鉴。此外,还选择了日本动漫和游戏作品中题材借鉴较多的中国和欧洲来进行深入研究。内容涉及中国文学、神话、传统造型元素、绘画等;除了中国部分内容涉及的领域外,在欧洲部分的论述中,还增加了日本动漫对宗教题材的借鉴研究。本文旨在通过对日本动漫和游戏的研究,得到可借鉴的成功经验以及发展模式,同时这项研究为如何在动漫和游戏中发扬我国的传统文化提供方法和理论依据。
关键词:古代造型;日本动漫;日本游戏;ACG;角设计
ABSTRACT
The history of the Comic Industry has been over 100 years till today. On the one hand, The American and Japanese comic and game industry has been highly developed and already formed complete industrial line. On the other hand, the Chinese Comic industry is being developed at a quite fast speed. Character design plays a decisive role in animations and games. The theoretical study combing ancient visual culture and Japanese comic artworks still keeps blank. As the result, such study obtains both high applied and research values.
This dissertation discusses the application of ancient visual elements in the field of character design in Japanese animations and games through analyzing various successful Japanese comic art work. The dissertation was divided into four parts, and discussed and analyzed from many standpoints such as literature, myth, art and religion. It explored the features of Japanese character design by dealing the research of the special insand culture of Japan, traditional Yamato-e art and the tales of devils. Moreover, it also selected the Chinese and European culture which had been drawn on by Japanese comics so much. The contents of this dissertation greatly referred to Chinese literature, myth and visual arts. Besides, it added the research of the European religion that re-created by Japanese comics. The dissertation was intends to explore the helpful modules from Japanese successful experiences and developing patterns. At the mean time, it provides the methodologies and theoretical foundation of how to develop Chinese traditional culture in the field of animations and games.
Key words: Ancient style; Japanese animation; Japanese manga; Japanese game; ACG; character design
目录
摘要................................................................II
第一章绪论 (1)
1.1 课题的研究背景 (1)
1.2 课题研究的意义 (3)
第二章日本动漫和游戏中的角设计对本土传统艺术的继承 (7)
2.1 日本特殊的岛国地理环境下形成的文化的特点 (7)游戏动漫学习
2.2 掀起和风热潮的浮世绘艺术 (14)
2.3 奇幻妖艳的妖怪传说 (18)
第三章 日本动漫和游戏的角设计对其他国家优秀文化的借鉴 (22)
3.1 日本动漫和游戏的角设计对中国元素的借鉴 (22)
3.2 日本动漫和游戏的角设计对欧洲元素的借鉴 (39)
3.3 糅合多种文化于一体的角设计 (50)
第四章 运用古代造型元素进行造型设计 (53)
4.1 古代造型元素的加入对美术风格形成的影响 (53)
4.2 根据整体环境以及角基本特征分析可以延用和借鉴的古代造型元素
(53)
4.3 古代造型元素在角设计中的实际应用 (54)
结论 (56)
致谢 (57)
参考文献 (58)
攻读学位期间发表论文目录 (60)

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