war3地图制作初级教程(War3mapproductiontutorial)
war3地图制作初级教程(War3 map production tutorial)RPG map making tutorial
What you have to do is a character selection function in 3C, that is, when the wizard enters the circle of energy, select the corresponding hero, which is the most common candidate function of 3C. Well, hands on.
First, find the map editor, editor in Warcraft directory, (World Editor), double-click open. The first use of the map editor, the system will automatically create a 64*64 the size of our environment for the new map, the summer Luo Danlun. If you want to create a new map manually, you can create it by clicking on the file in the menu bar - the new map /File - New Map. If you want to create a new map in the closed open at the same time the editor can have the same function, select the file parameter settings - General - open to create a new map of /File - Preferences - General - Create a new map on start_up, will be in front of the hook removed to achieve.
After the map was created, the map editor was made up, and the coordinates of the grid were displayed under 2 G. In the production of the above mentioned functions, let's do some preparatory work. First, since it is the choice of a hero, so the hero is naturally essential, press U to open the editing panel unit, here you can choose what we want to place units on the map, I chose a demon hunt
er (Demon Hunter), blood (Blood Mage) and the wizard of the Lich King (Lich King), of course, if you saw the other please feel free to make this hero, and will not affect the later. By the way in the unit panel switching
race is in the extended menu to choose the third lines of the inside of the race, because the hero of the time saw the hero is not controlled by us, must choose to control, so the general practice is to be changed to neutral hero units, change method double click placed on the map hero, select the general game player - - Neutral hostile /General - Player - Neutral Passive. Pay attention to the hero not too far apart, or let the fairies ran a lot of trouble. After the hero is made, of course, an energy circle is put in front of the hero as a sprite, and the energy circle can be found in the Neutral hostile branch of the unit panel. Finally, put on the elf chosen for the hero, because the principle of the choice of multiple players is the same, so here we only choose 3 players, so only to belong to the 3 forces of the elf player. as
免费工程预算软件Even if the work is finished, and then began to do the function part, to use the trigger.
The first is introduction, in order not to disrupt our thinking, so I'm on the trigger principle not to do too much, we only need to know the role is to trigger events in the way to realize some functions can.
Open the Trigger Editor /Trigger Editor by F4 and delete the default trigger, which is prepared for MEELE. You can see in the Warcraft map editor, a trigger is event (Events), environment (Conditions), (Actions) the three part is about the action, the relationship between the three parts can be illustrated with a simple example: "contact the fire after the explosion of gunpowder". Here, the gunpowder and fire contact is contact events, only two will occur after the action; and the object must be fire will contact the gunpowder explosion, so the fire here as the environment, restrict the gunpowder
explosion requirements; gunpowder explosion is in action, and after the fire caused contact action. In the trigger, we can modify the events, the environment, the action of these three parts according to the need, for example, the gunpowder and fire contact explosion can be changed into contact with water explosion. Then the above concept, to look at the selection method of making the hero, the hero must first after the occurrence of an event will be selected, and this event here is: elf into the energy circle; but here must be limited to be selected into the energy circle when only the elf hero,
Other types of units into what will happen, so the whole environment is triggering constraints there, is entering the unit type: energy circle is "elf"; the last is the action, the hero is selected, actually choose action hero is to change the unit from the neutral power control game player hero units. The
above mentioned steps to trigger the way it was written like this:
Event (Events)
百度云 离线下载A unit goes into the circle of energy
换挡Environment (Conditions)
The unit of entry is "elf""
下象棋的规则
Action (Actions)
The control of energy circle corresponding hero to choose the hero of the game player
Now according to trigger written to find the corresponding in map editor options.石家庄乒乓球
Create a new /New Trigger method is in the trigger, the Trigger Editor window, right click the right mouse button to select the new "trigger /New Trigger>, new tentaculum hair will be automatically named" named trigger 00X ", the name of the trigger can be triggered in the choice of after the press F2 to modify. Then click on the new trigger, in the lower right of the trigger in the edit window right m
ouse button, select the new event /New Event, appear in the menu selection unit - unit enters Region /Unit - Unit Enters Region, and then click the red font selection part - / - Select Region, this window will automatically switch to the big map, requirements we select a region, here to explain in Warcraft, we usually see as into energy circle, or enter the garden, into the cave and so on "into a place", in fact, did not enter into our sight, but into the pre placed in the energy circle, garden, an area such as the location of the cave (Region). And now what we're going to do is to place such an area and select the area where he enters as a sprite in the event, and you can see it on the big map
The panel is automatically switched to the Regional Panel (shortcuts directly open region of the panel is R), click on the panel button to coordinate sample in the pressed state, press the right button drag the mouse to draw a circle in the energy and energy circle regions of similar size, again click on the button on the panel. In the pop-up, just choose the area to place then, will automatically switch back to the Trigger
腾讯Editor window, red font will be just part of the selected area name instead of continuous, determined the 2 events, they do a good job.
Then the environment /Condition, select the new environment unit type to judge /New Conditions - Unit Type Comparison>, the unit type into the region is limited to "elf""
Entering Unit means "entry unit", which refers to the unit entering the region. "Equal to" means "equivalent to"".
The last action is /Actions, here to sort out what action to perform:
1, after choosing a good hero, the elf disappears, so remove the sprite from the game at the beginning of the action.
2, change the selected hero belongs to the forces of power control game player.
3, the selected hero moves to the specified location, also is the base in 3C.
4, because the hero can only be selected once, so at the end of the action, the whole trigger should be closed so that it can no longer be executed.
The action corresponding to the above 4 is respectively:
1, new action unit removed - removed from the game into the unit /New Action - Unit - Remove - Unit - Remove (Entering unit) from

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