原创---keyshot4挂在proe5.0方法
keyshot4跟keyshot3挂在proe上略有不同,前面是一样的,到后面要出图标,再拖到工具栏上。
    经过几番周折,终于成功了!!!!
    1.首先,下载相关接口并安装
2.打开proe,点击“工具” 按钮,选择“选项”
  在“选项”下输入“prodevdat”    值为H:\keyshot4\proe 5.0Plugins\Pro Engineer 5.0\protk.dat,
(蓝所填的,正是自己keyshot4的安装目录,后面红都是一样,可复制)
3.完成上面后,保存在proe的起动目录里(窗口右上角为当前目录,自己查看)
  关闭pore,并重新启动。
关键一步(不同之处)
4.点击“工具” ,选择“定制屏幕”,在“命令”选项最
  下方点击“外部应用程序”,kyeshot4相关的东西都出来了,看图标
  大家都知道哪个是“渲染”,点击拖动,拖至工具栏上
这两栏都可以
5.完成以后,同时也是保存在启动目录。
  自己可以试一下渲染。 
         
Bawfnhyve      2013-03-22
                                   
                 
下面是原版教程
*****************************************************
KEYSHOT PLUGIN v2.0 FOR Pro/ENGINEER Wildfire 3-5
Luxion,Inc 2013
*****************************************************
_____________________
WHAT'S NEW
---------------------
- Live linking - ability to send updates to KeyShot from ProE in a
  linked session (KeyShot 4 required)
- Ability to export mechanisms (animations) to KeyShot via an FRA file
  (requires KeyShot Animation for playback and rendering)
- Improvements to transformations when exporting to KeyShot
- Saved views are being maintained using a perspective camera
----------------------
PLEASE READ THIS FIRST
----------------------
You have just installed the KeyShot plugin for Pro/ENGINEER. This
plugin allows you to easily export your Pro/ENGINEER assemblies
directly into KeyShot 3 for rendering.
To finalize the installation, you will need to register the plugin
with Pro/ENGINEER and add the KeyShot 3 plugin to your ribbon.
-------------------------
REGISTRATION INSTRUCTIONS
-------------------------
To start using the KeyShot plugin, please follow the instructions
below carefully.
1.  Open the Pro/ENGINEER "Options" dialog from the File menu.
2.  Under "Option", enter "protkdat" as the option name.
3.  For the option value, click "Browse ..." and navigate to your
    KeyShot 3 Pro Engineer plugin installation. This is typically
    located in "C:\Program Files\KeyShot 3\Plugins\Pro Engineer".
    Select the protk.dat file you see here and click "Open", then
    "Add/Change" and "Apply". Finally, close the dialog.
   
    (This option is saved in a .pro configuration file, which is
    typically stored in your Pro Engineer working directory)
4.  Restart Pro/ENGINEER. The KeyShot plugin should be loaded. To
    confirm this, run the "Auxiliary Applications" command under the
    Tools menu. KeyShot should appear in this list and it should be
    Running.  You can start and stop the application from this window.
    Once the KeyShot is running close the auxiliary applications
    window.
5.  To add the KeyShot buttons, simply go to ""
    under Tools. Under the "Commands" tab, locate "Foreign
    applications".
    You can now add the "Render", "Settings", "Update" and
    "Mechanisms" buttons to the ProE interface by drag and dropping
    these buttons directly onto the toolbar or to a new menu or
    flyout, which also can be made under the Commands dialog.
---------------
Troubleshooting
---------------
1. If you are unable to add the option "protkdat" under the Options
  dialog, then you must save a config.pro file to your start-up
  working directory. This can easily be done under the Options dialog
  by saving out the current config.pro. Just make sure to save it to
  your start-up folder.
2. If the KeyShot plugin isn't running under "Auxiliary Applications"
  after a restart, then you may have saved the options addition in
  the wrong config.pro file or in the wrong location. Please verify
  that you are saving in the correct location. It needs to be saved
  in the start-up folder.
3. If you need to add multiple versions of KeyShot, just follow the
  directions above and point to the appropriate protk.dat file when
  adding the option to your config.pro file.
---------------------
How to Use the Plugin
---------------------
The plugin can be used without KeyShot installed. If you don't have
KeyShot installed, the plugin will export the geometry to a KeyShot
.bip file which can be opened in any version of KeyShot. Mechanisms
will also be saved in the bip file.
1.  Initial transfer
1.1  Open your model in Pro/ENGINEER.

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