专业英语四级-162
(总分:100.00,做题时间:90分钟)
一、CLOZE(总题数:5,分数:100.00)
A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to 1 into some types. The two 2 津津有味的意思most popular with the children I interviewed were "Platforms" and "Beat-them-ups." Platform games such as Sonic and Super Mario involve leaping from platform to platform, avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused 3 over their violent content. These games involve fights between 4 characters. In many ways this violence can be compared to violence within children"s cartoons where a character is hit over the head or falls off a cliff but walks away. 5
Controversy has occurred in 6 because of the intensity of the game play, which is said to spill 7 into children"s everyday lives. There are worries that children are becoming more viol
Controversy has occurred in 6 because of the intensity of the game play, which is said to spill 7 into children"s everyday lives. There are worries that children are becoming more viol
ent and aggressive after 8 exposure to these games. Playing computer games involves feelings of intense 9 and anger which often expresses itself in aggressive "yells" at the screen. It is not only the "Beat-them-up" games which produce this aggression; platform games are just as frustrating when the characters lose all their "lives" and "die" just before the end of the level is reached. Computer gaming relies upon 10 concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words "Game Over" appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error.
A. get B. genres C. part D. out
E. concern F. common G. over H. animated
I. frustration J. extended K. unscathed L. intense
M. prolonged N. anxiety O. fall(分数:20.00)
A. get B. genres C. part D. out
E. concern F. common G. over H. animated
I. frustration J. extended K. unscathed L. intense
M. prolonged N. anxiety O. fall(分数:20.00)
解析:O.fall[解析] 词组固定搭配题。根据词性,此处应当填入动词原型,可以与into搭配,选项中的可选范围为“get, fall”。fall into sth.“可分为”,如:The lecture series falls naturally into three parts.该系列讲座可自然分作三部分;get(oneself/sb.)into sth.“(使自己/
某人)进入或达到(某种状态或情形)”,如:get into a fury, rage, temper, etc. “愤怒,勃然大怒,发脾气”。根据文意,此处选择fall,表示游戏可以分为两大类。
解析:B.genres[解析] 同义词复现。此题难点在于空格中的词的词性分析,根据句子语法拆解发现“most popular with the children I interviewed”为后置定语,空格中应当填入名词做主语。根据上下文可见此处指游戏的两大类型,为上文type的同义词,故选择genre“类型,风格”。
解析:E.concern[解析] 近义词复现。根据词性,此处应当填入名词。根据空格后下文“over their violent content”以及下一段落中“There are worries that children are becoming more violent and aggressive”可见游戏中的暴力内容令人担忧,因此此处填入worry的近义词concern。
解析:H.animated[解析] 常识题。根据词性,此处应当填入形容词。由于是游戏中的角,所以是动画角,选用animated“看起来活动的”,如animated drawings“动画”。
lol特效皮肤解析:K.unscathed[解析] 语法题/常识题。此题词性判断有两种可能,第一种可能性是填
入副词,修饰walk away,但选项中over, out与away重复,不能同时使用。第二种可能性是填入形容词补语,表示走开时的状态。此处可修饰人(角)状态的形容词只有unscathed“未受伤的”。同时根据游戏常识,游戏角受伤后又会复活,若无其事地走开。
解析:C.part[解析] 词组固定搭配题。根据词性,此处应当填入名词,并与in构成搭配。在可选范围中,(have sth.)in common(with sb./sth.)表不“有共同的利益、特点等”;in part“在某种程度上;部分地”;in frustration“挫败地,沮丧地”;in anxiety“焦虑地”。此处根据文意是指“原因在于……”,不涉及情绪。故选part,表示“部分原因在于……”。
解析:G.over[解析] 词组固定搭配题。根据词性,此处应当填入副词或介词,可选范围“over, out”。spill(sth.) (from, out of etc sth.);spill out“流出;溢出;洒出”;spill over“(满得)从某物中溢出”。此处原文是指电脑游戏充斥着儿童的日常生活,强调“多,满”,故选over。
解析:M.prolonged[解析] 词义辨析题。根据词性,此处应当填入形容词。可修饰exposure的形容词在可选范围中符合语义的仅有“prolonged, extended, intense”。extend“使(某物)(往往在空间上)更长,伸长,延长,延展”;prolong“延长(某事物)(尤指时
间)”;intense“强烈的;剧烈的;极度的”。文中表示长时间玩游戏,经常玩游戏,故最佳答案为prolonged。"
解析:I.frustration[解析] 关键词重现题。根据词性,此处应当填入名词。根据下文“there is annoyance and frustration at being beaten by the computer”,对应空格处的“ ---|||________|||--- and anger”,故可推断答案为frustration。
解析:L.intense[解析] 语义题。根据词性,此处应当填入形容词修饰concentration。根据语义判断此处应当指注意力高度集中,故答案为intense“强烈的;剧烈的;极度的”。
Whales, several species of which face extinction, have become subjects of considerable sympathy. These are the recorded voices of whales. These monstrous creatures have been trumpeting their songs, one to another, in the world"s oceans since the 11 of time, while overhead, great 12 and civilizations have come and gone. Now, their time of decline has come. It began a long time ago.
Four-thousand-year-old rock carvings show that the people who lived in what is now Norway were probably the first to seek out and kill whales in the sea. By around 890 AD, 诺丁汉伯爵夫人
Four-thousand-year-old rock carvings show that the people who lived in what is now Norway were probably the first to seek out and kill whales in the sea. By around 890 AD, 诺丁汉伯爵夫人
3,000 years later, the 13 had spread to the Basque people of France and Spain, who 出师未捷身先死14 whales from boats in the Bay of Biscay. In the centuries that followed, Whaling became an important industry in Denmark, England, Germany, the Netherlands, and, finally, in what would become America.
Whaling went into dramatic 15 , beginning around 1900. Today, whales are hunted commercially only by Norway, Iceland and Japan. The world"s 护士装16 with them, however, is at an all-time high, because so few of them are left. Given their 17 history.
睛字组词Richard Ellis writes about whales, takes pictures of whales in the open sea, and 18 whales stranded on the beach. He says it"s a 20-year 19 that began in the mid-1960s, when he designed a model of a great blue for the Museum of Natural History in New York.
"As I began to do the research. I realized that nobody knew anything about whales. And I couldn"t really find any pictures of what they looked like: all I could find was pictures of dead whales. And I became very excited at the prospect of doing what seemed to be original research on something that was so 20 , which was the largest animal that has ev
Whaling went into dramatic 15 , beginning around 1900. Today, whales are hunted commercially only by Norway, Iceland and Japan. The world"s 护士装16 with them, however, is at an all-time high, because so few of them are left. Given their 17 history.
睛字组词Richard Ellis writes about whales, takes pictures of whales in the open sea, and 18 whales stranded on the beach. He says it"s a 20-year 19 that began in the mid-1960s, when he designed a model of a great blue for the Museum of Natural History in New York.
"As I began to do the research. I realized that nobody knew anything about whales. And I couldn"t really find any pictures of what they looked like: all I could find was pictures of dead whales. And I became very excited at the prospect of doing what seemed to be original research on something that was so 20 , which was the largest animal that has ev
er lived on earth."
A.beginning B.decline C.rise D.empires
E.fascination F.different G.hunted H.dawn
I.practice J.behavior K.peculiar L.sketches
M.obsession N.tragic O.trapped(分数:20.00)
A.beginning B.decline C.rise D.empires
E.fascination F.different G.hunted H.dawn
I.practice J.behavior K.peculiar L.sketches
M.obsession N.tragic O.trapped(分数:20.00)
解析:H.dawn[解析] 词组固定搭配题。根据词性,此处应当填入名词。根据文意,此处表示从历史早期开始,符合文意的选项有“beginning, dawn”。但此处考查习惯用法since the dawn of time“有史以来,自古以来”,如:Since the dawn of time, technology has constantly outpaced the law—but never quite as fast as in the digital age.自古以来,科技的发展速度一直快于法律,但从来没有像数码时代这样差距悬殊。
解析:D.empires[解析] 上下文题(并列关系)。根据词性,此处应当填入名词,且与下文civilizations构成并列。根据文意,此处表示时光流逝,世代更替,因此填入civilizations的近义词empires。
解析:I.practice[解析] 词义辨析题。根据词性,此处应当填入名词。上文提到4000年前
的壁画表明挪威地区的人们有猎杀鲸鱼的行为,现在这行为扩散到法国、西班牙等地。可见空格中应当填入表示这一行为的词,可选范围为“behavior, practice”。但前者“侧重人的行为举止”,后者强调“实践行动、做法”。此处表示猎鲸行为,故practice更准确。
解析:G.hunted[解析] 同义词复现。根据词性,此处应当填入动词。上文提到挪威地区的人们“seek out and kill whales”,后来蔓延到法国、西班牙,当地的人们同样也猎杀鲸鱼,应当填入kill的近义词,故选hunted。选项中的trapped为混淆项,trap仅表示“设陷阱捕捉”。
解析:B.decline[解析] 上下文题。根据词性,此处应当填入名词。上文讲到猎鲸行为的蔓延,但下文又讲到如今只有挪威、冰岛、日本还在进行商业性捕鲸,可见本句应当提出猎鲸活动的衰退,故选decline。
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